
|
Click on the thumbnail for a larger version of the graphic. If there are more screen shots for that
item there will be a link in that section. Screen shots require JavaScript.
| |||
RRWARD01.WAD - My first released DOOM map (but not the first map I ever made, by a long shot).
This map is fairly large and complex. It took well over 150 man-hours to create and taxed the
limits of the existing editors of the day. Both DEU 5.0 and 5.1 buckled under the load
this map put on them. Only the GCC version of DEU 5.1 could handle it in the end.This map is primarily designed for single player and Co-op, though DeathMatch concessions are in place. It should be noted that there are NO "Step here and die" traps in this map (I don't believe in them as a valid design construct.)
| |||
RRWARD02.WAD - My second released map, and the biggest map I ever made. This bastard is HUGE.
How huge? So huge that you can't save the game until you get about ½ the way through it(about the
time you get the Blue Key) under all but Sissy Mode without crashing DOOM.This map contains my first attempts to replace the graphics in a map and therefore will bugger some textures used in Episodes 2 and 3 if you decide to play all the way through. It also includes new music. Check out some of the cool screen shots. I'm really proud of some of the visual effects I was able to pull off as well as a few neat "door tricks" I figured out while making this map.
| |||
RRWARD03.WAD - This is one of two completed map from an overly ambitious project that I embarked
upon to make a Keen Dreams style DOOM episode. The entire episode was basically a series
of bad "pizza dreams" with each map having its own oddball theme. This was originally E1M5 and is themed
around stereo equipment. E1M1 was a pool (billiards, not snooker) table, E1M2 was a video arcade in a
mini mall, and E1M9 was truly odd, a map built out of the copyright statements I hide in the maps (use the
automap to find them). I burned out on MAP making about half way through the project with only
this one reaching true completion.This map contains new music, new graphics (actual new textures as opposed to reassigned textures like in RRWARD02.WAD) as well as a new Status Bar. It was designed for single player but will work nicely in DeathMatch. The map contains a fairly high number of secrets.
| |||
RRWARD04.WAD - This is one of two truly completed map from an overly ambitious project that I embarked
upon to make a Keen Dreams style DOOM episode. The entire episode was basically a series
of bad "pizza dreams" with each map having its own oddball theme. This map replaces E1M8 and is one
of the toughest end-game maps I've seen for DOOM. As this map only needed very little work to finish
I decided to finish it and release it.This map contains new music (but not until after you win), new graphics (actual new textures as opposed to reassigned textures like in RRWARD02.WAD) as well as a new Status Bar. It was designed for single player and DeathMatch. NOTE: This map will not work with glDOOM by Bruce Lewis. It won't crash, but it will have some major rendering problems in places.
| |||
My Windows 9x DOOM Theme. This theme for Windows 95/98 consists of the following:
| |||
|
|