Name: Health Poition
Health Value: 1%
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Raises your health by 1% to a maximum of 200%.
Name: Spiritual Armor
Armor Value: 1%
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Increases your armor by 1% to a maximum of 200%
Name: Soul Sphere
Health Value: 100%
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The captured soul within this magical sphere will increase you health by 100% to a maximum of 200%.
Name: Mega Sphere
Health Value & Armor Value: 100% & 200%
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This magical artifact will raise your health by 100%, up to a maximum of 200%, and will raise your armor to 200%.
This artifact appears in DOOM 2 only.
Name: Blur Sphere
Duration: 60 seconds
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Makes you "partially invisible" (you look like a human version of a Spectre (qv)). Makes it harder for the
monsters to hit you, but also makes it harder for you to aim correctly as your weapon will be "partially
invisible", also. Effect lasts 60 seconds.
It is a very good idea to declare that you are invisible in a cooperative game so you are not mistaken
for a Spectre and killed by friendly fire.
Name: Invulnerability Artifact
Duration: 60 seconds
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Makes you temporarily nigh-invulnerable. The screen will turn bright black and white, resulting
in the ability to see in the dark. While in effect, you will be immune to all forms of attack/damage except
"teleporter frags" (qv). Effect lasts 60 seconds.
Not included with the shareware version of DOOM.
Does not respawn in "-altdeath" Death Match 2.0 games.
NOTE about Magic Artifacts: You can pick up any magic artifact, even if you are already using one of that type. Also,
magical armor and health items will not raise your health/armor % above 200, even though you can continue
to pick them up when health/armor percentage is at 200%.